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Author: Subject: Fantasy Baseball - Sign into the league now.

Universal Peach



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  posted on 2/20/2007 at 08:59 PM
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St. Michaels is a beautiful place to experience what's left of the true Chesapeake atmosphere.

Couldn't agree more. Absolutely lovely place!
quote:
Next time you're in the area, look me up.

Are you in St. Michaels?



Nope, a little southwest across the Bay.

[Edited on 2/21/2007 by crossroad_blues]

 

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Extreme Peach



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  posted on 2/20/2007 at 09:16 PM
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Chuck may i make a suggestion that we put a limit on Max Moves.......... i've been in leagues without the limit and it just seems the strategy is taken out of the game...... that is of course if everyone else agrees and is cool with it.


Vote anyone??

Crosscut,where are ya??

Once he is in, we can let this thread die and take all other action over there.


chuck asked me about the limit and i've been in leagues before where i've been bitten by the injury bug and had 50 moves which was plenty....... if you put the max on it kind of prevents the whole pick up the hot bat thing...... know what i mean

 

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Universal Peach



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  posted on 2/20/2007 at 09:29 PM
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Chuck may i make a suggestion that we put a limit on Max Moves.......... i've been in leagues without the limit and it just seems the strategy is taken out of the game...... that is of course if everyone else agrees and is cool with it.


quote:
Vote anyone??



chuck asked me about the limit and i've been in leagues before where i've been bitten by the injury bug and had 50 moves which was plenty....... if you put the max on it kind of prevents the whole pick up the hot bat thing...... know what i mean




agree

 

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Zen Peach



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  posted on 2/20/2007 at 10:13 PM
Ok, I see your point there.. makes sense.

But what if someone gets bombed with injuries???

Leave 4-5 dead spots on the roster


Well, I guess if yu dont blow them all early in the season...

[Edited on 2/21/2007 by WharfRat]

 

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Universal Peach



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  posted on 2/20/2007 at 10:21 PM
quote:


Well, I guess if yu dont blow them all early in the season...




I had a great comeback for that one, but sobriety took over.

 

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Zen Peach



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  posted on 2/20/2007 at 10:23 PM
Hmm I see your point

Thought it was safe, not being Thursday and all

 

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Ultimate Peach



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  posted on 2/20/2007 at 10:24 PM
What Rob said makes sense to me...

 

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Zen Peach



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  posted on 2/20/2007 at 10:27 PM
Ok then...

What do you guys think is a good Max number?

There are 28 (about) in the season..

Maybe set the limit at 30.. About 1 per week?

 

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Extreme Peach



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  posted on 2/21/2007 at 12:40 AM
quote:
Ok then...

What do you guys think is a good Max number?

There are 28 (about) in the season..

Maybe set the limit at 30.. About 1 per week?




30 would be interesting and challenging i think...... you think 30 is a lot till you get into it and then all of the sudden it's Aug 15 and you've use 25

 

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Peach Pro



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  posted on 2/21/2007 at 01:09 AM
About the housekeeping issues:

1. I'm in for the $11 upgrade for live stats but ... March 21st works out GREAT for me.

Do we have to change the draft date? How many people have a problem with the current date/time? Is this going to be the same with a different time?

2. I'm pre-disposed to be against limits on roster moves although 'churning' players can be a problem. The injury bug will be devasting to a few teams. Other teams will draft busts and have to scramble to build an outfiled or middle infield or pitching staff.

Our league is also a shallow league, drafting only about a third of the starting rooster leaving a LOT of talent out on the table especially considering call-ups.

If we must have a limit how about a weekly limit of 2 or a season limit of 50? Would there be a new allocation for the playoffs just to make things fair?

[Edited on 2/21/2007 by TexGent]

 

Zen Peach



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  posted on 2/21/2007 at 07:00 AM
quote:
If we must have a limit how about a weekly limit of 2 or a season limit of 50? Would there be a new allocation for the playoffs just to make things fair?


We can do as many as 100.

Maybe 70??

 

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  posted on 2/21/2007 at 09:19 AM
I don't like any limits on roster moves for alot of reasons.


First, we currently have 22 man rosters which means the top 264 players are spoken for when one goes to make a move anyway.

Second, it gives too much weight to the draft. God forbid you can't make the draft or your team suffers alot of injuries, now you're limited in how you can try and repair the damage?

Third, it's unrealistic. Real GM's have many levels of minor leagues, waivers and trades to try and help their teams with and, except for the trade deadline, they are not limited in the amount of moves they can make, so why should we be?

Fourth, it takes away some of the enjoyment I get out of the fantasy game. I like tinkering with my team, I like checking it out on a daily basis. If I'm limited on the amount of moves I can make, I see that reducing my enjoyment of the game. If you don't like tinkering with your team...fine, then don't...but don't restrict my ability to do so.

Fifth, I've never played head to head before, but won't one possibly be making more moves than in a rotisserie league to match up with their next opponent?

Lastly, if we're paying extra to get additional stat packages won't restricting our moves also be restricting the use of what we're paying extra for?

 

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Peach Pro



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  posted on 2/21/2007 at 10:18 AM
I'm with ozzie. I say no restrictions. I rarely trade but do pick up free agents to try and better my team.

 

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Extreme Peach



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  posted on 2/21/2007 at 10:28 AM
quote:

Second, it gives too much weight to the draft. God forbid you can't make the draft or your team suffers alot of injuries, now you're limited in how you can try and repair the damage?



Well, I think placing importance on the draft should be empahsized. Part of a draft is drafting players who aren't injury prone........

quote:
Third, it's unrealistic. Real GM's have many levels of minor leagues, waivers and trades to try and help their teams with and, except for the trade deadline, they are not limited in the amount of moves they can make, so why should we be?


Do real GMs draft a team every season?

quote:
Fourth, it takes away some of the enjoyment I get out of the fantasy game. I like tinkering with my team, I like checking it out on a daily basis. If I'm limited on the amount of moves I can make, I see that reducing my enjoyment of the game. If you don't like tinkering with your team...fine, then don't...but don't restrict my ability to do so.


Ozzy, I don't think anyone here will not tinker with their team at all nor do we want to reduce enjoyment of the game for you or anyone. I usually use well over 35 in a season easily myself..... Like TexGent said 'churning' players is what the issue is..... If your infield is devastated and you have 100 moves i think that would be more than enough IMHO.

But on the flip side if you do not have the limit and say Beltran struggles for 2 weeks and you drop him for Matt Kemp...... You ain't getting him back soon.

 

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A Peach Supreme



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  posted on 2/21/2007 at 10:55 AM
quote:
But on the flip side if you do not have the limit and say Beltran struggles for 2 weeks and you drop him for Matt Kemp...... You ain't getting him back soon.


This is why I am against limits. Let the faint-hearted drop the struggling studs in favor of the hot bat. I'll be more than happy to snatch them up and weather the storm until they return to form. Can you say, "Jonny Gomes" or "Chris Shelton"????

 

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  posted on 2/21/2007 at 01:20 PM
quote:
quote:

Second, it gives too much weight to the draft. God forbid you can't make the draft or your team suffers alot of injuries, now you're limited in how you can try and repair the damage?



Well, I think placing importance on the draft should be empahsized. Part of a draft is drafting players who aren't injury prone........

That's true but only one part of the equation, just as many players get hurt who aren't what we'd consider injury prone. I've also found that there are ALOT of players who are 'first half' or 'second half players', why should we be restricted in our ability to speculate on who they are and shuffle them around when we'd like to try and get a competetive edge?

quote:
Third, it's unrealistic. Real GM's have many levels of minor leagues, waivers and trades to try and help their teams with and, except for the trade deadline, they are not limited in the amount of moves they can make, so why should we be?


Do real GMs draft a team every season?

Somewhat....turnover is so high from year to year even without a salary cap that real GM's seem to be more like us fantasy ones every year, lol.

quote:
Fourth, it takes away some of the enjoyment I get out of the fantasy game. I like tinkering with my team, I like checking it out on a daily basis. If I'm limited on the amount of moves I can make, I see that reducing my enjoyment of the game. If you don't like tinkering with your team...fine, then don't...but don't restrict my ability to do so.


Ozzy, I don't think anyone here will not tinker with their team at all nor do we want to reduce enjoyment of the game for you or anyone. I usually use well over 35 in a season easily myself..... Like TexGent said 'churning' players is what the issue is..... If your infield is devastated and you have 100 moves i think that would be more than enough IMHO.

But on the flip side if you do not have the limit and say Beltran struggles for 2 weeks and you drop him for Matt Kemp...... You ain't getting him back soon.



Rob, What exactly is the definition of churning? If it's a high turnover rate of players on one's team, what is wrong with that? That seems to be alot more of a skill than sticking with the majority of one's drafted players and letting fate take it's course. Again it gets back to the disproportionate importance of the draft IMHO. No offense, but I've played yahoo fantasy sports for a while now, and have quite a few trophy's, and almost every one of those trophy teams bore little resembalance at the end of the year to the team at the beginning. The bottom line to this whole endeavor is management, putting limitations on our ability to do so seems counterproductive to me.






 

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Extreme Peach



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  posted on 2/21/2007 at 02:09 PM
quote:
quote:
quote:

Second, it gives too much weight to the draft. God forbid you can't make the draft or your team suffers alot of injuries, now you're limited in how you can try and repair the damage?



Well, I think placing importance on the draft should be empahsized. Part of a draft is drafting players who aren't injury prone........

That's true but only one part of the equation, just as many players get hurt who aren't what we'd consider injury prone. I've also found that there are ALOT of players who are 'first half' or 'second half players', why should we be restricted in our ability to speculate on who they are and shuffle them around when we'd like to try and get a competetive edge?

quote:
Third, it's unrealistic. Real GM's have many levels of minor leagues, waivers and trades to try and help their teams with and, except for the trade deadline, they are not limited in the amount of moves they can make, so why should we be?


Do real GMs draft a team every season?

Somewhat....turnover is so high from year to year even without a salary cap that real GM's seem to be more like us fantasy ones every year, lol.

quote:
Fourth, it takes away some of the enjoyment I get out of the fantasy game. I like tinkering with my team, I like checking it out on a daily basis. If I'm limited on the amount of moves I can make, I see that reducing my enjoyment of the game. If you don't like tinkering with your team...fine, then don't...but don't restrict my ability to do so.


Ozzy, I don't think anyone here will not tinker with their team at all nor do we want to reduce enjoyment of the game for you or anyone. I usually use well over 35 in a season easily myself..... Like TexGent said 'churning' players is what the issue is..... If your infield is devastated and you have 100 moves i think that would be more than enough IMHO.

But on the flip side if you do not have the limit and say Beltran struggles for 2 weeks and you drop him for Matt Kemp...... You ain't getting him back soon.



Rob, What exactly is the definition of churning? If it's a high turnover rate of players on one's team, what is wrong with that? That seems to be alot more of a skill than sticking with the majority of one's drafted players and letting fate take it's course. Again it gets back to the disproportionate importance of the draft IMHO. No offense, but I've played yahoo fantasy sports for a while now, and have quite a few trophy's, and almost every one of those trophy teams bore little resembalance at the end of the year to the team at the beginning. The bottom line to this whole endeavor is management, putting limitations on our ability to do so seems counterproductive to me.




Ozzy, when i mean 'churning' it's when by the end of the season a manager seems to have made 250 moves to pick up the guy who's smoking the ball. Usually when that happens it seems that the person who does this picks up the hot bat every 2 days and i just don't see any skill, management or foresight in that. Plus it's a little annoying when half of the available players are on 2 day waivers b/c of one person. It just seems like a cheap way to win IMHO. I think by having a core group of players and having about 5-8 rotating spots on your roster more closely resembles a baseball team rather than 28 spots that are always a hot bat. I've been in yahoo leagues as well where my roster barely resembles draft day at all and i've come out all right or excellent and i've had times where i've stuck with about 20 players and done great.... It's all changing every year....

 

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Zen Peach



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  posted on 2/21/2007 at 02:17 PM
hi guys.

sorry to interupt, but i thought of you all when i came across this, written by a friend of mine:


THE SPIRITUALITY OF BASEBALL

by: Vincent DiPasquale

The most beautiful definition of spirituality is to awaken and discover the message of life. The Higher Power has created each of us and gives us a gift of life. The purpose of life is to discover who you are in conjunction with God's creation. One of the greatest gifts I received over the years is the gift of the game of baseball. Over the years, the basics of the game has not changed; unfortunately the god of money has tried to steal the real meaning of the game. Yet, that is the journey of life; the battle between the God of our understanding and the gods of greed and power. Baseball is a gift that teaches us about life. From its early beginning when we needed to play a game just to relax, to the 1920's when baseball survived a major scandal (Black Sox), by giving us heros of many faces from the insanity of Ty Cobbs to the gentle, humble man - Lou Gehrig. We have seen all types of people and experienced the human condition in this wonderful sport. We have witnessed life. From the sandlots to Little League to semi-pro and professional to the softball games played on the asphalt of South Philadelphia to the green country fields of dreams. From stick ball on a city street to high school and college ball. From broom sticks and cracked bats to aluminum bats and Louisville Sluggers, this game touches us all. In the forties during the war and ever since the Depression, baseball went on. It was our relief from stress and depression. It was our way to take a break from our problems and for a few hours we could relax and live our dreams in a game. From the fifties, we have seen the struggle and the breaking of the racial barring by Jackie Robinson and Larry Doby. Baseball reflected life. From the negro leagues to the big leagues, we experience life. The sport truly explores the great struggle of life.

From the golden years of baseball to the money years of baseball, the dream of every little child is to put on a big league uniform and play between the chalk lines. Baseball truly is a gift. This dream is possible on any day of the week on baseball fields around the world. In the game, you can be an instant hero and fall flat on your face in the same game. In Field of Dreams, we feel the bond between parent and child. We see Shoeless Joe say that heaven is playing baseball. Lou Gehrig, in a dying tribute said, "I'm the luckiest man on the face of the earth." We all need heros and everyone wants to be a hero. Just for a few moments--to make the catch that saves the game; to hit the home run in the bottom of the ninth; or to feel the sting of defeat in "Casey at the Bat."

I would like to share the story of a spiritual journey, a journey to a child. A little boy, lonely and sad, created his world. He had a dream. In his loneliness, he created the dream through his baseball cards. His heros became his friends. He played stick ball and learned to be creative, like making a baseball out of a golf ball, rubber bands and thick tape. He created a bat from an ax handle. Baseball had already taught him how to deal with life. You see, baseball is like life. Itís played between the lines, there are rules, it's a game of inches. Even the best hitter only makes it 30% of the time. It's a game of hustle and skill and, like life, you need to get dirty. Some days things work, some days they don't. Things always balance out. On any given day, anything can happen. Like it's not over until it's over. There's always a chance. You can make mistakes and still come back. It's a game that involves patience and endurance. It's a game that humbles you. You never stop learning.



This little boy grew into a man; he didn't really know himself. In fact, he hated himself by trying too hard. Then one day he found his child; he learned about life on a baseball field. It became his new church with green grass and brown dirt and it was a special place where he could be close to God. Sitting in the dugout and watching the sun come up on Easter Sunday, he could feel God's presence. In this simple game, he learned about life. He learned how to play and socialize and how to be a little boy again. In life you try hard, you struggle, you succeed and sometimes you fail; it all balances out. In the game like life, there are rules, there are guides that help you through life. Like life, there is a beginning and an end. It is not important whether you win or lose. It's how you play the game that counts.

Things in life always balance out. This little boy found out that life is a gift. It's fragile, but it must always be respected and honored. In life, you even get to meet your dream. Your hero is a human being like you. He has hurt, he struggles, and he has pain just like you. We are all heros and fools at one time or another.

Baseball is like life. You cry, scream, yell, get frustrated, and sometimes you celebrate. When you wake up in the morning and God yells, "Play Ball!"; give it your best shot, learn what you can, and don't forget to enjoy it. Life, like baseball, is a great teacher.

Life is a spiritual journey. You play it one day at a time. Each day brings you a new experience. If you truly believe youíll be led, the Higher Power, like the baseball Gods, is in charge; we are simply servants open to be led. Enjoy each day. Give it your best. Remember, you are a gift created by God. As Yogi says, ďIt ainít over Ďtill itís over.Ē Letís play too.



 

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Peach Extraordinaire



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  posted on 2/21/2007 at 03:21 PM
quote:
quote:
quote:
quote:

Second, it gives too much weight to the draft. God forbid you can't make the draft or your team suffers alot of injuries, now you're limited in how you can try and repair the damage?



Well, I think placing importance on the draft should be empahsized. Part of a draft is drafting players who aren't injury prone........

That's true but only one part of the equation, just as many players get hurt who aren't what we'd consider injury prone. I've also found that there are ALOT of players who are 'first half' or 'second half players', why should we be restricted in our ability to speculate on who they are and shuffle them around when we'd like to try and get a competetive edge?

quote:
Third, it's unrealistic. Real GM's have many levels of minor leagues, waivers and trades to try and help their teams with and, except for the trade deadline, they are not limited in the amount of moves they can make, so why should we be?


Do real GMs draft a team every season?

Somewhat....turnover is so high from year to year even without a salary cap that real GM's seem to be more like us fantasy ones every year, lol.

quote:
Fourth, it takes away some of the enjoyment I get out of the fantasy game. I like tinkering with my team, I like checking it out on a daily basis. If I'm limited on the amount of moves I can make, I see that reducing my enjoyment of the game. If you don't like tinkering with your team...fine, then don't...but don't restrict my ability to do so.


Ozzy, I don't think anyone here will not tinker with their team at all nor do we want to reduce enjoyment of the game for you or anyone. I usually use well over 35 in a season easily myself..... Like TexGent said 'churning' players is what the issue is..... If your infield is devastated and you have 100 moves i think that would be more than enough IMHO.

But on the flip side if you do not have the limit and say Beltran struggles for 2 weeks and you drop him for Matt Kemp...... You ain't getting him back soon.



Rob, What exactly is the definition of churning? If it's a high turnover rate of players on one's team, what is wrong with that? That seems to be alot more of a skill than sticking with the majority of one's drafted players and letting fate take it's course. Again it gets back to the disproportionate importance of the draft IMHO. No offense, but I've played yahoo fantasy sports for a while now, and have quite a few trophy's, and almost every one of those trophy teams bore little resembalance at the end of the year to the team at the beginning. The bottom line to this whole endeavor is management, putting limitations on our ability to do so seems counterproductive to me.




Ozzy, when i mean 'churning' it's when by the end of the season a manager seems to have made 250 moves to pick up the guy who's smoking the ball. Usually when that happens it seems that the person who does this picks up the hot bat every 2 days and i just don't see any skill, management or foresight in that. Plus it's a little annoying when half of the available players are on 2 day waivers b/c of one person. It just seems like a cheap way to win IMHO. I think by having a core group of players and having about 5-8 rotating spots on your roster more closely resembles a baseball team rather than 28 spots that are always a hot bat. I've been in yahoo leagues as well where my roster barely resembles draft day at all and i've come out all right or excellent and i've had times where i've stuck with about 20 players and done great.... It's all changing every year....



My name is Jim and I'm a Churner, lol.

The only thing we agree on is the waiver delay rule. That can be changed by our esteemed commisioner. If a player gets dropped he can become available immediately...first come first served. That, to me, seems fair and rewards those who pay the closest attention.

As for the rest, I still see 'churning' as a skill. Remember 12 teams times 22 roster spots equals the top 264 players being spoken for. That makes churning even more of a skill because you're really scraping the bottom of the barrel to try and improve your team if churning interests you.

Another facet of churning skill is the players you drop are often better than the ones you churn, so maybe one will think twice before churning.

Remember too, alot of times when one finally picks up the hot bat, it is no longer hot...another churning skill.

Yet another churning skill might be matching ones players to the teams they will be playing that week, or the ballparks they will be playing in.

The list goes on and on.

This is the USA damnit...freedom to churn...the right to churn!

 

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put your makeup on and fix your hair real pretty,
and meet me tonight in Atlantic City...

 

Zen Peach



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  posted on 2/21/2007 at 09:10 PM
quote:
The only thing we agree on is the waiver delay rule. That can be changed by our esteemed commisioner. If a player gets dropped he can become available immediately...first come first served. That, to me, seems fair and rewards those who pay the closest attention.


Esteemed commishioner.. I like that

As for Waivers... Currently there is a 2 day wait.
Your draft order( which will be random and computer gererated, BTW) determines your waiver priority.
In other words, if you have the #1 pick in the draft, you are LAST in waiver priority.


I see some valid points on the Max Moves issue.
personally, I make ALOT of waiver moves. Not because I go after the "hot bat", but because I seem to attract injury prone players


By the way, we can still change the head to head thing.
I can change anything until the season starts.

 

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  posted on 2/21/2007 at 09:31 PM
Whatever is decided is fine with me. This is for fun, right?

Just let me know at least a week ahead of time when draft day (& time) is.

P.S. Thanks Linnie.



[Edited on 2/22/2007 by crossroad_blues]

 

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  posted on 2/21/2007 at 09:32 PM
If we do the "plus" thing, I would like to move the draft to Sunday, March 25 at night..

 

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  posted on 2/21/2007 at 09:41 PM
Ozzie is a smart guy

 

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  posted on 2/21/2007 at 09:42 PM
quote:
I've been reading this thread and I thought that you guys were really serious about it. Then I read the term "esteemed commissioner".




That's "Lord High Esteemed Commissioner" to you Outsiders!

We just call him "King Commish"......................(If we don't he gets real pissy )

 

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  posted on 2/21/2007 at 09:47 PM
quote:
quote:
I've been reading this thread and I thought that you guys were really serious about it. Then I read the term "esteemed commissioner".




That's "Lord High Esteemed Commissioner" to you Outsiders!

We just call him "King Commish"......................(If we don't he gets real pissy )




I can be bribed with Beer by they way

 

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RIP Hugh Duty
RIP John Ott

 
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